Goal
An interactive product that focus on solving nutritional intake within children who have cancer
Final Deliverable
Inspiration
Research
Inspired by my family member's journey with cancer
Noticed chemotherapy drastically changed her sense of taste and ability to gain the nutrition she needs
Rising rate of children with cancer
Data from the American Childhood Cancer Organization shows that we should pay closer attention to childhood cancer as the rate increases over the years.
Adequate nutritional intake is very important for every cancer patient. However, meeting this nutritional target is especially difficult for children because they don’t have the self-control to force themselves to eat food that may taste bad. Children would sometimes refuse to eat foods they don’t like, even if eating would help them gain energy for their cancer treatment.
Problem
Children undergoing cancer treatment need higher than normal caloric intake to help with their healing process. Cancer treatments can negatively affect their healing and their growth.
Define Problem from
Doctor
and
Guardian
Doctors are afraid of mismatching food because they are unfamiliar with patients' eating habits
Guardians are unsure which foods are beneficial for their children.
Short Interview
Context:
Interviewed 12 healthy children age 4-9
Findings:
Children feel more positive when they have a good meal
Some amount of interaction during their meal will help with their appetite
Development
Although my design cannot help solve the side-effects caused by chemotherapy, it can help support children emotionally.
Based on all my research, I expanded my designs to include nutritional planning, communication between patient and doctor, doctor supervision, and coloring.
For this paragraph, can you add why you are expanding your ideas? I.e you can explain how coloring helps with the interaction part that children enjoys
JTBD
Help to solve the nutrition problem of cancer kids
Help doctor to learn more about their patient
Increasing the children Interested while they having the meal
Ideal Development
The first part of my design is an application:
Allows doctors to meal prep for their patients by balancing a mix of fats, proteins, and carbohydrates
Gives suggestions for doctors to reference
The patient use the fork pen to extract color from the food and the color will transfer to the other side of the fork pen. While detecting the weight loss in the box, a screen on the lunchbox lid will unlock and the patient can draw color on it.
Aside from the app, I designed an interactive experience that can make eating more enjoyable for children and encourage them to intake more nutrition that they otherwise wouldn't.
I focused my design on tableware because it is the most frequent touchpoint for a child while eating. Children can interact with colors and draw while eating.
System storyboard
Lunchbox Design
An interactive lunch box with many layers.
Top layer: screen for notifications and drawing
Second layer: tableware for drawing on the top screen
Third, fourth, fifth layer: breakfast, lunch, and dinner box with heat preservation system
Screen Design
Start the meal for the day
Reminder for the meal
Show the image and fill in colors
Message from the doctor
Congratulatory message when the patient finishes 25% of the coloring
Alarm when the patient has not eaten in a long time
The image of filling colors that the lunch box will generate
Increasing the children interested and expectation
Help the doctor get know about their patients’ nutrition intakes and information and conditions.
Wireframe
User Journey
Step 1: extract color from the food
Step 2: eat the food
Step 3: Lunch box detects weight loss as patient eats the meal
Step 4: Screen on Nu-Box lid unlocked
Step 5: Patient begins drawing
Lunch box keeps the food in other layers warm