Goal

An interactive product that focus on solving nutritional intake within children who have cancer

Final Deliverable

Inspiration

Research

  • Inspired by my family member's journey with cancer

  • Noticed chemotherapy drastically changed her sense of taste and ability to gain the nutrition she needs

  • Rising rate of children with cancer

  • Data from the American Childhood Cancer Organization shows that we should pay closer attention to childhood cancer as the rate increases over the years.

  • Adequate nutritional intake is very important for every cancer patient. However, meeting this nutritional target is especially difficult for children because they don’t have the self-control to force themselves to eat food that may taste bad. Children would sometimes refuse to eat foods they don’t like, even if eating would help them gain energy for their cancer treatment.

Problem

Children undergoing cancer treatment need higher than normal caloric intake to help with their healing process. Cancer treatments can negatively affect their healing and their growth.

Define Problem from

Doctor

and

Guardian

Doctors are afraid of mismatching food because they are unfamiliar with patients' eating habits 

Guardians are unsure which foods are beneficial for their children. 

Short Interview

Context:

Interviewed 12 healthy children age 4-9 

Findings: 

Children feel more positive when they have a good meal

Some amount of interaction during their meal will help with their appetite

Development

Although my design cannot help solve the side-effects caused by chemotherapy, it can help support children emotionally. 

Based on all my research, I expanded my designs to include nutritional planning, communication between patient and doctor, doctor supervision, and coloring.

For this paragraph, can you add why you are expanding your ideas? I.e you can explain how coloring helps with the interaction part that children enjoys

JTBD

  1. Help to solve the nutrition problem of cancer kids

  2. Help doctor to learn more about their patient

  3. Increasing the children Interested while they having the meal 

Ideal Development

  • The first part of my design is an application:

  • Allows doctors to meal prep for their patients by balancing a mix of fats, proteins, and carbohydrates

  • Gives suggestions for doctors to reference

The patient use the fork pen to extract color from the food and the color will transfer to the other side of the fork pen. While detecting the weight loss in the box, a screen on the lunchbox lid will unlock and the patient can draw color on it.

  • Aside from the app, I designed an interactive experience that can make eating more enjoyable for children and encourage them to intake more nutrition that they otherwise wouldn't.

  • I focused my design on tableware because it is the most frequent touchpoint for a child while eating. Children can interact with colors and draw while eating.

System storyboard

Lunchbox Design

An interactive lunch box with many layers.

  • Top layer: screen for notifications and drawing

  • Second layer: tableware for drawing on the top screen

  • Third, fourth, fifth layer: breakfast, lunch, and dinner box with heat preservation system

Screen Design

Start the meal for the day

Reminder for the meal

Show the image and fill in colors

Message from the doctor

Congratulatory message when the patient finishes 25% of the coloring

Alarm when the patient has not eaten in a long time

  • The image of filling colors that the lunch box will generate

  • Increasing the children interested and expectation

  • Help the doctor get know about their patients’ nutrition intakes and information and conditions.

Wireframe

User Journey

Step 1: extract color from the food

Step 2: eat the food

Step 3: Lunch box detects weight loss as patient eats the meal

Step 4: Screen on Nu-Box lid unlocked

Step 5: Patient begins drawing

Lunch box keeps the food in other layers warm